Computer Literacy


 Computer Literacy

LifeSpan’s Early Learning Digital Literacy Curriculum



Our Position is that digital literacy is an important component to an integrated curriculum that prepares students of all ages for 21st century learning. It should be used to support learning and expand young children’s access to new content.

OBJECTIVES: Children should learn through both guided instruction (teacher-driven) and practice and exploration (child-driven) integrated with the daily activities:

  • Use tools and technology to perform tasks (Creative Curriculum Objective #28)
  • Care and use of a variety technology devices
  • People control technology and      that they themselves can control a computer; by exploration and play, this tool will become familiar.
  • Technology takes different forms: calculators, cell phones, IPADS, tablets, laptops, computers that  accomplish different tasks in different ways. Young children can explore and note the differences.
  • Technology has rules that  control how it works. Young children can begin to understand the rules that      govern various technologies. They begin to know that computers must have instructions – built in or provided by the user.
  • Demonstrate the appropriate use of tools and technology; emphasizing safety and proper  care.
  • Use computer programs to create picture stories using computer art programs.
  • Use a computer mouse: click, click and drag
  • Use the Internet to explore kid-friendly websites.
  • Children will begin to learn the key parts of the computer, IPAD, digital camera, and other devices.
  • Children will learn to navigate software programs.
  • Children will begin to learn computer vocabulary and begin to use the language when explaining instructions to one another. Children  should learn that technology has languages. Interacting with computers      involves learning a vocabulary.
  • Discuss how technology is used in daily      living.
  • Tools and technology make work easier and      helps people solve problems.


Computers offer small bits of information in a planned sequence. It offers repetition, individualized instruction and immediate feedback. This is particularly helpful for children with special needs and some learning disabilities.


Young children have much to gain from use of technology. In preschool, they expand their ability to acquire information, solve problems, and communicate with others. Regular access and exposure to computers and related technology can enhance this learning. Children use engaging, age-appropriate, and challenging software, and technology to extend their knowledge and to enrich their learning to curriculum content and concepts. These technologies serve as important learning tools and are integrated throughout the instructional program.

Children learn the basic functions of the computer and related technologies. They develop techniques for handling and controlling various input devices, and become increasingly confident and independent users of age-appropriate software programs.

Social Skills

  • Encourages social skills including self- direction and independence.
  • Acquires familiarity with computer skills through play.
  • Children will engage in task related conversations.


  • Assists with fine motor skills and hand-eye coordination.

Language and Literacy

  • Identify letters on a keyboard.
  • Demonstrates knowledge of simple technology terms such      as mouse, keyboard, printer and email
  • Makes connections between speech and print.
  • Post and publish student work.


  • Technology bridges the gap between concrete and abstract thinking.
  • Children will learn to open programs, follow visual and auditory cues, change programs, return to program menu and main menu. They will practice mouse movement. They will begin to learn how to close programs and shut down properly.
  • Children will learn the use of some keys on the keyboard. They will be introduced to open, save a print a picture.
  • Begin to use the internet for research purposes.
  • Technology enables children to respond and represent their learning in individual ways. It can also increase participation for English- language learners and children with disabilities.


  1. Screen time should be limited to 15 minutes per child per day or 30 minutes per week.
  2. No screen time is recommended for children under age 2 according to the American Academy of Pediatrics.
  3. These devices are not intended to stream video content such as movies or cartoons. This is prohibited.
  4. Children should sit no closer than 18 inches from the screen with a monitor angled so they don’t need to look up. Keyboard should be positioned at child’s elbow level.
  5. All apps and software must be pre-viewed by the teachers prior to use with the children to determine age appropriateness and safety of content.
  6. Software should be labeled with words and pictures.

Inter curricular Support

  • Identify letters on a keyboard and reinforce letter sound combinations.
  • Reinforce mathematical skills through (addition and missing numbers) and (number order, counting).
  •  Strengthen pre-reading skills through the program and phonics skills.
  • Art/Drawing/Creative Expression – hand-eye coordination
  • Music programs- piano keyboard
  • Cause and effect



music players ( MPS, Itunes, IPOD)


Mouse assistive technology e-books adaptive devices




social networking

Touch screen

game systems

(XBOX, WII, Nintendo )


Tower hearing aids flash drive printer


mobile devices

ear buds/headphones


You tube/ Teacher Tube




Teachervision smart board digital cameras Children’s television

graphics programs

broadcast and streaming media

word processing



Educational APPS:

interactive storyboards

online dictionary

drill & practice Interactive Media simulations